I vaguely remember several years ago spending a lot of time looking for a computer game that would let my son build, say, something with gears, and then start it going, so that he could understand it and visualize it on the computer. Unfortunately, my memory has apparently spackled over whether or not I actually found such a game.
However, I found the following excerpt (my apologies to the original poster; it is a clipping) from my email box, and thought that especially the Kinko's worker video game sounded wonderful. Who needs a trip to France? Experience socialistic ennui right here at home, with your handy keyboard! Check it out:
http://www.aforcemorepowerful.org/game/
nonviolent strategy
game
A unique
collaboration of experts on nonviolent conflict and veteran game designers has
been developing AFMP for the last three years. The ICNC encourages the use of
civilian-based, non-military strategies to establish and defend democracy and
human rights worldwide. York Zimmerman Inc. is an independent film and video
production company located in Washington , D.C.
Veterans of
recent nonviolent campaigns assisted in the development of the game, including
Ivan Marovic of Otpor, the Serbian resistance movement which played a critical
role in ousting Slobodan Milosevic. Political scientists, sociologists, and
economists also provided advice.
Article on social change video
games
http://www.mtv.com/news/articles/1535474/20060629/index.jhtml?headlines=true
EXCERPTS
Pax Warrior" is a Canadian project that
lets users try to prevent the 1990s genocide in Rwanda
Had he played "Peacemaker," a strategy game
that tasks players with settling the Israeli-Palestinian conflict by steering
the leadership of either side? Had he tried "Earthquake in Zipland," a
cartoonish game that stars a moose trying to assemble a giant zipper to merge
the separate islands upon which his parents are drifting apart, an extended
metaphor about divorce?
Had Koster played the prototype of "The
Organizing Game," which is designed to teach grassroots activists basic skills
like recognizing which doors in the neighborhood are the good ones to knock on?
Had he tried "Homelessness: It's No Game," a simple game that challenges players
to keep their homeless character alive and out of trouble for 24 hours of video
game time? Did he harbor no enthusiasm for Ian Bogost's anti-Kinko's game,
"Disaffected" (see "Game Lets
Players Step Into Toner-Stained Shoes Of Kinko's
Workers")?
And had Koster
not been encouraged by the announcements earlier Tuesday, when mtvU General
Manager Stephen Friedman announced his network will issue 10 $25,000 grants to
college students making games for change? MtvU had sponsored the creation of the
Sudan awareness game "Darfur Is Dying" and, Friedman announced, will launch a
student-made game called "Squeezed" that depicts the lives of immigrant farm
workers — a "first-person picker" — on mtvU.com in
September.
Friedman's emphasis on
student-created games sat well with Games for Change conference founder Suzanne
Seggerman, who said the MacArthur Foundation recently issued a $1.2 million
grant for the creation of game-making tools designed for students. Such moves,
she said, squarely position young people as the future of advocacy-driven games.
Major game companies have largely ignored social-change games.
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